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Prodeus Game Review

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Prodeus The classic first-person shooter from old is reinvented by modern rendering techniques. It delivers the kind of performance you’d expect from an AAA experience while adhering to certain aesthetical technical boundaries of old hardware.Our art style is high-quality 3D Retro Aesthetic
The focus is on the over high visual effects.
Amazing dismemberment method
Infinite blood (go crazy, paint the rooms red!)
Gameplay: Fast pace action
Hellish destruction
Dynamic Soundtrack
Engaging combat and visceral scenarios
Weaponry that is heavy-duty
Many secrets to discover
Replayability:Continuous support
User generated content
Easy to use Level Editor
Jason Mojica and Michael Voeller of Bounding Box Software are developing Team:Prodeus. They’ve been working together of FPS development for 25 years, and have a wealth of experience as independent artists and designers.


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